Sombrejour everyone!
A small article on 4.0.6 and it changes, so you do not get too lost if you do not follow! First, we will be able to invoke an abomination than 30 meters high
... Oh, wait. In fact it's just fan art. : - /
After this moment of hilarious candid Marradi who has, do not deny it, you lose water as the tears of laughter during beaded minutes (do not thank me, I distribute happiness!), Let's get serious . This article aims to quickly re-stock of the changes affecting the DK Blood, and will only list changes thereto. I start with a list of changes, with a quick explanation of the change and / or its implications, and devote a section on dancing presence coupled with Glyph of dark relief.
Small note: you will not mind if I do not Wowhead tooltips in the list of changes. It's tedious, it seems redundant. :)
Changes for Blood DK:
The presence dancing, the ph4t boubous and you! ( / "\\ This technique is cadque after 4.1!)
But? But!? What it causes Tata Glounette?!
Well I'll try to explain how, by exploiting intelligent (not in the sense of achievement bug eh) two changes in this patch, it is possible to construct Shields Blood especially nags to absorb a good deal of damage at once.
The two changes are: The
You have now understood, the idea is to take advantage of times when it is possible to change posture in order to send a ton of DS (the glyph) and inflate the shield to death!
What is the technique of the coup? And especially where they use it?
Obviously, it is impossible to take this opportunity when you are targeted by the boss (unthinkable to do without the presence of blood at the time). One benefit fights where offtanke times to practice the presence dancing.
Thus, when Boss will turn its attention to another tank, he will switcher in Unholy Presence (preferable to Frost, the regents of the runes allowing faster stacking shields) and start sending Death Strikes to swell up the Blood Shield . Before resuming the boss, he will return to Presence Blood while taking care not to let expire the shield hard earned! Without reduction to health care, it takes seven Death Strikes to arrive on the Cape.
A major difficulty of this technique is the timing: it is essential not to be caught up by time and end up having to taunt snatching 'switched without proper attendance. So be sure to keep an eye on the raid timers take a bit of margin!
I see! So what meetings on this practice may be used?
Here is a list of some bosses where you can watch your skills dancer! (The girls can not resist ...)
Meanwhile, good 4.0.6 and keep dancing !
A small article on 4.0.6 and it changes, so you do not get too lost if you do not follow! First, we will be able to invoke an abomination than 30 meters high
... Oh, wait. In fact it's just fan art. : - /
After this moment of hilarious candid Marradi who has, do not deny it, you lose water as the tears of laughter during beaded minutes (do not thank me, I distribute happiness!), Let's get serious . This article aims to quickly re-stock of the changes affecting the DK Blood, and will only list changes thereto. I start with a list of changes, with a quick explanation of the change and / or its implications, and devote a section on dancing presence coupled with Glyph of dark relief.
Small note: you will not mind if I do not Wowhead tooltips in the list of changes. It's tedious, it seems redundant. :)
Changes for Blood DK:
- Death Coil damage has been reduced by about 15%: This also impacts related care. Slight nerve of self-care, which does not undermine the templates Lichborne so far! =)
- The effect of absorption of necrotic Strike is now reduced by the resilience of the target. In addition, the duration of the debuff has been reduced from 15 seconds to 10 seconds. Change of less importance for us, but it should be noted that the debuff will last less time for the few bosses where it is useful.
- The bonus spell hit previously granted by Virulence (infidel) is now granted by the passive effect of Focus Runed all death knights have. SU-PER change that will greatly facilitate our work on a lot of plans, especially the CS!
- Bone Shield now has 4 charges instead of 3. Light buff the CD. Yum.
- Crimson Scourge has been slightly revised. This talent now gives 5 / 10% chance instead of 50/100%, to award a free Blood Boil when the death knight melee attack struck a target with Blood Plague. This talent now becomes 200% focused multitarget since, unlike previously, there is no longer a useful component in mono (the gratos Boil for maintaining the debuff). There was no question to have a template in raid, so.
- Strike at heart now deals 175% weapon damage plus 15% per disease, instead of 120% plus 10% per disease. Improved Death Strike now increases the damage of Death Strike by 30/60/90% instead of 15/30/45%. I combined the two changes. It's a boost of damage / aggro that it was not necessary, is to accept with pleasure! Indeed, we were slightly behind the other tanks in terms of damage done, and it will give some viability to our tree blood when we want to go PvP (Always fun ... ^ ^).
- If Death Strike is used when a blood Shield is already active, the new absorption effect is cumulative to the former, instead of replacing it. So there it more kidding. This is the biggest change in this patch! Indeed, it revolutionizes the way to handle Death Strikes: for example we can keep all the runes frost / unholy for two to stall after just after / during a large burst, to make two big heals especially accumulate trinkets. Note that shields stacked for a maximum of our VPs, which is not bad at all!
- scarlet fever now applies through Plague of blood instead of Blood Boil. The diseasless takes a slight hit because even with a DK DPS (which arise Fever Frost), there will always burn out a "half-DS" to keep the debuff scarlet fever. Very slight nerve survival then.
- Talent Will of the Necropolis gives no more blood when Rune resets the cooldown of Rune connection. Instead, the next connection consumes no runic resource talent as Will of the Necropolis is active. Change minor in practice. Will just be vigilant because for the Will, the connection does not burn out a Rune of Blood, facilitating the re-application of barrier blades.
- Consolidation of Virulence now grants a bonus by 10/20/30% more damage to disease. Talent now useless for us, the 9% hit to spells as a basis for all DK.
- Glyph of dark relief (new glyph) increases the number of points of minimum living delivered by Death Strike from 7% to 15% of max health, but only in the presence of frost or unholy. change to note for the application presence of dancing. I come back later!
- Glyph of Death caress gives more runic power when a character can be treated with Lichborne. nerve Lichborne our CD (and yes, the second nerve!). But this one either does not question its usefulness! His power is just hampered ...
The presence dancing, the ph4t boubous and you! ( / "\\ This technique is cadque after 4.1!)
But? But!? What it causes Tata Glounette?!
Well I'll try to explain how, by exploiting intelligent (not in the sense of achievement bug eh) two changes in this patch, it is possible to construct Shields Blood especially nags to absorb a good deal of damage at once.
The two changes are: The
- Shields Blood can stack up to a cap (not shown but observed) our maximum points.
- Adding Glyph of dark providing emergency care minimum Death Strike by 15% when you're in the presence of Frost or Unholy .
You have now understood, the idea is to take advantage of times when it is possible to change posture in order to send a ton of DS (the glyph) and inflate the shield to death!
What is the technique of the coup? And especially where they use it?
Obviously, it is impossible to take this opportunity when you are targeted by the boss (unthinkable to do without the presence of blood at the time). One benefit fights where offtanke times to practice the presence dancing.
Thus, when Boss will turn its attention to another tank, he will switcher in Unholy Presence (preferable to Frost, the regents of the runes allowing faster stacking shields) and start sending Death Strikes to swell up the Blood Shield . Before resuming the boss, he will return to Presence Blood while taking care not to let expire the shield hard earned! Without reduction to health care, it takes seven Death Strikes to arrive on the Cape.
A major difficulty of this technique is the timing: it is essential not to be caught up by time and end up having to taunt snatching 'switched without proper attendance. So be sure to keep an eye on the raid timers take a bit of margin!
I see! So what meetings on this practice may be used?
Here is a list of some bosses where you can watch your skills dancer! (The girls can not resist ...)
- Argaloth: Although this boss is fairly freekill alleviate the burden of your healers when the switch is not to overlook!
- Halfus Brise-Wyrm: Where there is a switch tank because of his malicious Keystrokes, it helps to build a small preventive shield. However, as care is damn low, it remains about the little boost.
- Nefarian: (thank you ^ ^ Asteria) When you do not tanking Onyxia, you can accumulate before retrieving boubous Nefarian.
Meanwhile, good 4.0.6 and keep dancing !
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