Sombrejour you, Knights.
During your travels through Azeroth, you'll face foes more or less leathery. Generally, the Knights of the Ebon Blade crush like those worms blocking their way, yet taking all his opponents too lightly and if the struggle of the Lich King was a victory for our brotherhood, other dangers lie ahead !
In this article I will try to present alternatives to the templates and gameplay standards "presented so far, when you are in a particularly tough in general HM (boss in heroic version).
First point very important to integrate: in such an environment, your survival will be much more important than your threat . Obviously, we must make to generate a minimum of aggro because the DPS to do their job, but one hand, the aggro generated even in a "full survival" should be enough, and secondly, you can advantage of the relatively-quiet moments to peak at the aggro!
From there, it should not be surprised if some points ahead of havoc with your vision Deathknight specializes in Blood. Configurations designed to survive the best are sometimes be confusing, but it is worth stepping back to understand the philosophy behind each proposal. Is it good? Pyschologiquement you're ready? :-P
Equipment and statistics:
Already on statistics no big change, so the mods on most of the armor will be minor. The queen is often endurance and control or avoidance among the best secondary stats (Note: here I do not engage in the debate vs. Avoidance Control. I opted to avoid, but the results do not place before that, a hair, and that level, it seems it is preferable that you choose your champion ^ ^). Nevertheless, it is your responsibility to understand what are the key points of the battle to suit the need, even change the direction of your stats, cycle or part of the equipment.
The big change comes from the choice of weapons because it is more effective in a defensive, to play with ambidexterity tank weapon in each hand!
While that ambition is to play more interesting, I leave the text (barring the right) so that those who saw the first version of the article to note this "turnaround". Finally, and fortunately, there will always equip weapons in both hands . According to simulations of the most réceentes Bloodsim of Lichloathe ( Source: EJ ), we see that the gain is too low: a small percent of survival in addition to 10% less aggro. Ugh!
Rotation:
To ensure maximum survival through extensive use of Death Strike, one solution is still something totally against nature that will not fail, I am sure , you ruffle the hair as was the case for me. You'll have to play without diseases. Bam. It hurts right?
Indeed, playing with your disease, it implies Cramer's a pair of Rune Frost / Unholy at least once per minute, and it's a Death Strike less. If you have a timeout, that said, do not hesitate to place a Fever Outbreak history grapiller in aggro. You should know that this is known and tolerated devs: for them, the tanks job is demanding enough so if we play without worrying about disease, it is not as serious as if the special DPS did.
buffs above if you know that another raid member assures them. Note that the Frost Fever be easily achieved if you have a DPS DK in the raid, in particular a special glaze that will refresh the mouth via procs Frost and glyph. The laying of the Scarlet Fever is via the sacrifice of a rune impious, a half- Death Strike, sacrifice nonetheless indispensable as you can think of to tank a boss without the debuff. In any case, do you go from a debuff or the other if you know they are insured elsewhere. Tip for
Blood Plague: you can ask via Plague Strike made a death rune (obtained with the Drain Bloody ) when Fever Outbreak is not available to saving a rune useful to survival! (I'm assuming you have a DPS DK in the raid, and that therefore the main concern in terms of the debuff is Scarlet Fever .
Another important point is the gleaning of aggro. Although in HM, where Your survival will be key, you ask your buddies to watch out DPS their threat you must make sure to take a maximum advance aggro whenever you can. Feasible, thanks to these alternatives:
So legitimate question, you ask Is a DS / minute's worth? Well it can clearly be worth it yes, at least in the environment that concerns us today. Explanations!
Already, the math simple: Hit the Heart without disease will be 20% less damage. But the disease will be up 50% of the time (thanks to Fever Outbreak ), so they will average 10% less damage. However, these attacks represent about 10% of our damage (much less aggro). 10% to 10% you lose 1% damage (and slightly less aggro) playing without disease.
Lichloathe conducted some tests on his Bloodsim, with the following conditions: 20% avoidance, PV 110k, 8k AP base (before Vengeance), 1469-2728 weapon damage at a rate of 3.8, and with 75% absorption by Master. The boss hits every two seconds for 23 to 28k damage. Fighting for six minutes.
Results, diseaseless :
Edit 4.0.6: It is quite possible that the values are no longer updated, particularly in terms of aggro and damage done, given up on the Strike at Heart , but orders of magnitude are certainly the same. These results are, though imprecise, still relevant and representative!
Talent Tree:
Again, survival is our priority, we will use a configuration unusual, but given the previous explanation, the template should tell you a little ... I suggest you adopt this tree .
few explanations. Firstly, the interest of Lichborne . This spell will allow you, using your sails Mortals, to look after you during hard times. For this you use the following macro: # showtooltip
Epidemic order to ensure the vital debuffs at once with two Fever Outbreak and if not with a Touch of Ice and / or Blood Plague , when you need it (s) ask.
In the proposed template, I suggest taking the Glyph of Vampiric Blood Glyph and anti-magic shell but as indicated in the article on glyphs, they are tailored to the individual battles (the first is only useful if you do not make quiche fold into 3, in which case it is best to keep the bonus points, and another if the battle contains an element of magic). If you remove one or the other, it can be to the benefit of Dancing Rune Weapon Glyph .
Another may surprise: the two points Butcher the point in Crimson Scourge (at the expense of Armor Sharp ). The purpose of these is the generation of runic power: indeed, the boost via AP Armor is quite unnecessary, since aggro is a joke, and normally the PR gain from these three points allows more talent proc Strengthening Rune, and therefore some Death Strikes won (few, admittedly, but it's always that!). In addition, Butcher pays for itself even when the boss does not hit you, which is a little more enjoyable. You will find here
EJ discussion about this.
Thus ends this puzzle which I hope will help address the challenges most will offer you full-bodied Azeroth! Given that optimized Theorycraft on the DK tank in such an environment will probably want to change, this article will be updated frequently.
Read comments (or follow via RSS) informed when the article suffered major changes!
During your travels through Azeroth, you'll face foes more or less leathery. Generally, the Knights of the Ebon Blade crush like those worms blocking their way, yet taking all his opponents too lightly and if the struggle of the Lich King was a victory for our brotherhood, other dangers lie ahead !
In this article I will try to present alternatives to the templates and gameplay standards "presented so far, when you are in a particularly tough in general HM (boss in heroic version).
First point very important to integrate: in such an environment, your survival will be much more important than your threat . Obviously, we must make to generate a minimum of aggro because the DPS to do their job, but one hand, the aggro generated even in a "full survival" should be enough, and secondly, you can advantage of the relatively-quiet moments to peak at the aggro!
From there, it should not be surprised if some points ahead of havoc with your vision Deathknight specializes in Blood. Configurations designed to survive the best are sometimes be confusing, but it is worth stepping back to understand the philosophy behind each proposal. Is it good? Pyschologiquement you're ready? :-P
Equipment and statistics:
Already on statistics no big change, so the mods on most of the armor will be minor. The queen is often endurance and control or avoidance among the best secondary stats (Note: here I do not engage in the debate vs. Avoidance Control. I opted to avoid, but the results do not place before that, a hair, and that level, it seems it is preferable that you choose your champion ^ ^). Nevertheless, it is your responsibility to understand what are the key points of the battle to suit the need, even change the direction of your stats, cycle or part of the equipment.
While that ambition is to play more interesting, I leave the text (barring the right) so that those who saw the first version of the article to note this "turnaround". Finally, and fortunately, there will always equip weapons in both hands . According to simulations of the most réceentes Bloodsim of Lichloathe ( Source: EJ ), we see that the gain is too low: a small percent of survival in addition to 10% less aggro. Ugh!
Rotation:
To ensure maximum survival through extensive use of Death Strike, one solution is still something totally against nature that will not fail, I am sure , you ruffle the hair as was the case for me. You'll have to play without diseases. Bam. It hurts right?
Indeed, playing with your disease, it implies Cramer's a pair of Rune Frost / Unholy at least once per minute, and it's a Death Strike less. If you have a timeout, that said, do not hesitate to place a Fever Outbreak history grapiller in aggro. You should know that this is known and tolerated devs: for them, the tanks job is demanding enough so if we play without worrying about disease, it is not as serious as if the special DPS did.
In the case of "diseaseless Blood," We Do not Have a problem if tanks choose to sacrifice part of Their sacrifice Threat generation for a simple rotation or Other Benefits. It Does not bother us UNLESS Ignoring diseases Become the only reasonable Way to play (and Outbreak With disponible en Cataclysm Applying diseases Even Easier IS). When DPS specs Were Ignoring diseases, We Made exchange, Because The Whole DK rotation Applying it WAS based diseases. That's true to a Much lesser extents for tanks to We Try To Have pretty simple rotation for tanks anyway Because THEY Have a Lot of Other Things to worry about and are Often HAVING to Deal With very dynamic situations Compared to what a PvE dps DK Might Be doing.However, do not neglect one thing is that you must be sure that your attackers are affected by essential tanking debuffs (those of DK or equivalent). Namely the Frost Fever (Flying Thunder, Righteous Judgement or infected wounds, for equivalent) and Scarlet Fever (Demoralizing Shout, Demoralizing Roar and Justification). Do you spend
buffs above if you know that another raid member assures them. Note that the Frost Fever be easily achieved if you have a DPS DK in the raid, in particular a special glaze that will refresh the mouth via procs Frost and glyph. The laying of the Scarlet Fever is via the sacrifice of a rune impious, a half- Death Strike, sacrifice nonetheless indispensable as you can think of to tank a boss without the debuff. In any case, do you go from a debuff or the other if you know they are insured elsewhere. Tip for
Blood Plague: you can ask via Plague Strike made a death rune (obtained with the Drain Bloody ) when Fever Outbreak is not available to saving a rune useful to survival! (I'm assuming you have a DPS DK in the raid, and that therefore the main concern in terms of the debuff is Scarlet Fever .
Another important point is the gleaning of aggro. Although in HM, where Your survival will be key, you ask your buddies to watch out DPS their threat you must make sure to take a maximum advance aggro whenever you can. Feasible, thanks to these alternatives:
- If you do not have to use it during the burst of the boss, slam your Dancing Rune Weapon soon as you can (or when it most appropriate) to scrounge through the aggro of glyph. Valid if you have not filled all your slots with major glyphs oriented survival (priority always ^ ^).
- soon as you can, place your diseases, this would be done once per minute via Fever Outbreak or "hand", this will help you generate more threat.
- Use your death runes for Strike at Heart . This, again, is to do when you're not in danger. The rest of the time you ignore the runes of death and will use it with their usual role (frost / unholy) to wedge a maximum of Death Strikes .
So legitimate question, you ask Is a DS / minute's worth? Well it can clearly be worth it yes, at least in the environment that concerns us today. Explanations!
Already, the math simple: Hit the Heart without disease will be 20% less damage. But the disease will be up 50% of the time (thanks to Fever Outbreak ), so they will average 10% less damage. However, these attacks represent about 10% of our damage (much less aggro). 10% to 10% you lose 1% damage (and slightly less aggro) playing without disease.
Lichloathe conducted some tests on his Bloodsim, with the following conditions: 20% avoidance, PV 110k, 8k AP base (before Vengeance), 1469-2728 weapon damage at a rate of 3.8, and with 75% absorption by Master. The boss hits every two seconds for 23 to 28k damage. Fighting for six minutes.
Results, diseaseless :
- - 6.1% damage inflicted
- - 5.1% threat generated
- - 1.6% damage taken
- + 21.9% harm absorbed
- + 21.8% harm cared
Edit 4.0.6: It is quite possible that the values are no longer updated, particularly in terms of aggro and damage done, given up on the Strike at Heart , but orders of magnitude are certainly the same. These results are, though imprecise, still relevant and representative!
Talent Tree:
Again, survival is our priority, we will use a configuration unusual, but given the previous explanation, the template should tell you a little ... I suggest you adopt this tree .
few explanations. Firstly, the interest of Lichborne . This spell will allow you, using your sails Mortals, to look after you during hard times. For this you use the following macro: # showtooltip
- Lichborne
/ cast! Lichborne;
/ cast [@ player] Death Coil
Epidemic order to ensure the vital debuffs at once with two Fever Outbreak and if not with a Touch of Ice and / or Blood Plague , when you need it (s) ask.
In the proposed template, I suggest taking the Glyph of Vampiric Blood Glyph and anti-magic shell but as indicated in the article on glyphs, they are tailored to the individual battles (the first is only useful if you do not make quiche fold into 3, in which case it is best to keep the bonus points, and another if the battle contains an element of magic). If you remove one or the other, it can be to the benefit of Dancing Rune Weapon Glyph .
Another may surprise: the two points Butcher the point in Crimson Scourge (at the expense of Armor Sharp ). The purpose of these is the generation of runic power: indeed, the boost via AP Armor is quite unnecessary, since aggro is a joke, and normally the PR gain from these three points allows more talent proc Strengthening Rune, and therefore some Death Strikes won (few, admittedly, but it's always that!). In addition, Butcher pays for itself even when the boss does not hit you, which is a little more enjoyable. You will find here
EJ discussion about this.
Thus ends this puzzle which I hope will help address the challenges most will offer you full-bodied Azeroth! Given that optimized Theorycraft on the DK tank in such an environment will probably want to change, this article will be updated frequently.
Read comments (or follow via RSS) informed when the article suffered major changes!
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