Thursday, April 8, 2010

Poop In Period Blood?

[equipment] is in the detail that you prepare your victory.

Now that you are effectively equipped, it should take care of your armor and your blade to give them their full potential. Between spells, stones and reinforcements, improved grip will make you a customer of slaps to none!


In this article I'll introduce therefore, location by location, what improvements are available and if hesitation, which I think are the most optimal. Take time to read the tooltips (available by mousing over the icons / links) to understand the value of each improvement, particularly when a choice is necessary because the one I recommend is not always best suited to your character.

Important Note: Improvements presented are sometimes combined, you will not always choose. For example, the helmet, you can (and should! ^ ^) To the meta-gem and enchantment.


Weapon:

The Rune of Death Knights tank par excellence: it boosts your mitigation in a non-negligible effect improves with the stuff. A very good rune, competing with the next.
This rune is back up to date and is considered a very nice way to uper its avoidance, especially since these 4% are not subject to diminishing returns. My choice right now.
This rune is very situational, but occasionally useful. To be used for battle where the biggest danger will come from magic damage.

Helm:

Classic, of course, but this meta brings a good boost to pe! This is usually a NoBrains. =)
If for any reason (like a big dragon breath?: P) you want to boost your magic resistance, it remains a very good meta, despite a slight loss of physical strength . =)
Arcanum essential for the tanks, which will require that you ride your reputation in the Circle Overland (steward, including selling the Arcanum and the tabard available at Vashj'ir). Remember that the arcanum is linked to the account, so if another has personal reputation, 'not necessarily useful to worry ...

Shoulders:

Best enchant for shoulder pads, but will only be available to calligraphers (and save them the trouble of mounting a lifting them if it deemed, by the way ^ ^).
Best enchant you can get if you are not a calligrapher. He will be exalted with the faction Therazane therefore feasible in some journalists! =)
Enchant basic to have on his shoulders, not having access to one another. He will be honored with the faction Therazane, therefore, have simply made the area "The Underdark".

Cape:

Bon bah now eh ... Enchant Cloak everything there is more classic. Then we have little choice!

Chestplate:

Very good piece to enchant torso. A set pieces with minimum value (considering the price component).
version more light and above all cheaper. I advise you to pieces you know they will be replaced soon.

Vambraces:

only enchant 'for tank straps available in Cataclysm. Despite appearances, it is ultimately more interesting than the 40 endurance (LK).

Gauntlets:

Enchant inexpensive and easily accessible to boost your control.
Classic, the good old armor reinforcement with the endurance, the stat us of any queue (PV, affect control, PA, etc. ...). My choice for parts not BiS!
bourrine version of Enchant 'Master. Already much more expensive in parts. A book for very beautiful pieces!
Enchant reserved for engineers to enable them to inject a Potion Mystic with Care an increased effect. I do not suggest, however, the following is often better!
Enchant Gloves reserved for engineers who gives 1500 armor in 12 seconds (available every minute) giving an average of 300 bonus to armor. May be interesting even if the armor often benefits less than the endurance DK (well, mostly in the proportions of interest, namely 44 endurance / 300 armor).

Girdle:

only real improvement for belt (for non-engineers). This loop simply crafted by a blacksmith will allow you to place a gem and more (without interfering with the socket bonuses if there are already shrines on the belt). Yummy! ~ \\ O / ~
Stores engi which will enchant an 'on your waist to create a dummy who will move next to you, taunt the boss and collect damages for some seconds. If the boss does not have to be moved, it's very helpful (but stop well not repeat the cycle for aggro)!

Legguards:

A reinforcement of an epic quality, but expensive compounds! Do not overdo it and apply it on parts that will serve a minimum!
A good reinforcement legs really not expensive compound and will be ideal for parts that can be changed quickly. I recommend it for phase chain hero or early raid.

Strikes:

Enchatement very very expensive with 35 to score Masters, but above all, 8% increase in speed. I think the sacrifice endurance, facing reinforcement, worth it for the best pieces of equipment!
This reinforcement, already used for gloves, will also offer a great amount of endurance for your boots! Does not boost the speed of the next, but given the amount of endurance is interesting. Your mobility needs will decide ... And at worst, the fighting for asking a lot to move, it remains your Glyph of Bone Shield !
really Enchantment inexpensive and quite level endurance ... Ideal for parts to be changed soon.

Signet:

If you are charming, there's too much thinking. This enchant each of your rings! Hop hop hop!


Gems:

The tapping is an important and interesting part of your optimization: these sites will offer you the choice (to orient your stats according to your needs / preferences) and flexibility ( allowing you, for example, keep a stat to a minimum even if you change a piece that you provided a lot).

With changes to Cataclysm, a lot of stats have changed in their mechanical (like the parade is no longer subject to diminishing returns highly disadvantageous) or their color gem (like the "Touch", past the yellow blue). In addition, we raid damage more smoothed (dev promises' outfit!) And it is rare that we do crevions in a snap. Therefore, the stacking of endurance as was known to the BC and LK is much less about, and respect for the shrine of color is often interesting !

gems that I present are blue quality, but remember that stuff on a have to be changed, Green quality gems will do nicely pending drop / best buy!

Basics: (Blue Color)

Gem reserved for jewelers. You can put three of its kind on your parts equipped (some are the stats of the Eye of Chimera in question), but in our case it is a NoBrains: Endurance x 3.
The gem that you put on your blue sockets without having to think too hard. The common rule is that you stamina gems, unless the socket bonuses worth a shot (eg 20 stamina).

The complementary

These green and purple gems you will go for socket bonuses that can be interesting (in most cases, the endurance or control sufficient ), while allowing you to boost a secondary stat. I do list that gems increase the resistance because the threat is never supposed to be a concern. If you are really really low in expertise, expertise / endurance shrine on red can help.

The parade is now the only defensive gem red, is the option to adopt if you choose to match the colors of shrine! FYI, 20 sc. Parade = 0.11% parry at level 85.
shrine in yellow, with a view "resistance," the fact to glean a bit of control is a good plan: it's more in mitigation and is one of our best stats (after the endurance, of course!).
In contrast, some dodging provides avoidance (as the parade). It is a matter of preference. FYI, 20 sc. dodge = 0.11% dodge at level 85.

When it comes to how Gemmer, one can use the following general rule. However, keep in mind that according to confront the boss, your strengths and weaknesses, you can choose to waive that and you gems as you feel!




How edit my items? (copy paragraph of the article on the stats)

The editing is extremely important since an option can significantly improve your equipment and the cost for a completely honest (ie 10 parts of gold per item reworked) . To edit a room, simply go to the NPC in town (ask a guard if necessary) and use the intuitive interface to edit the piece. Know that editing can convert 40% of statistics (other armor sets, Strength, Agi, Stam and Intel) in another, with a 1:1 rate (so no loss!).


course, those stats are priority the most important inequality explained in the preceding paragraph. The rule to follow is quite simple:
  • If you really miss touching or expertise (3% / 18 is sufficient), edit the parts with the stats of mastery. Try to choose the piece to touch in order not to accumulate too much, to the detriment of defensive stats.

  • If you're tired, and that the room has the feel and / or expertise, convert the statistical dodge or parry (see the article on the statistics to know how to balance these stats ) .

  • If the room owns Master, edit it by avoidance (see note to the previous point ^ ^)
Also note that the editor may allow you to use a piece DPS tanking if you really have nothing better to put you in the tooth (especially valid phase pex or early pre-Raid stuffing). For example, if you loot the Helm made Easy Death and you drag an old helmet quest (and no DPS neede not, of course!), You can equip it and change 40% of the rush Junk into another more useful stat, waiting to get a real tank helmet.



Here ends this book of spells We hope you will have been worthwhile! These improvements, your team will win a share significant threat and survival, and you will be more effective in your role as a collector of comic ungrateful! ;-)

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